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Diplomacy boosts relationships with other nations.

Relationship EffectsEdit

Effects of neutral relationship (-9 to 9)

-Nothing

Effect of good relationship (10 to 24)

-Nations can offer you trades

-Nations will sometimes aid you in war

-Their friends will like you

-Nations can form a Mutual Trading Pact (MTP)

Effects of great relationship (25 to 49)

-Nations can join your alliance

-Nations will help you in war

-Nations will sometimes send you gifts

-Their friends will love you

-Nations can form a Mutual Protection Pact (MPP) or a Mutual Trading and Protection pact (MTaPP)

Effects of very great relationship (50 to 99)

-Nations will always help you in war

-Nations will frequently send gifts to you

-They will give their land if they're big

-They will give you discount if you buy tiles from them

Effects of perfect relationship (100)

-You can annex them (buy them) if you are 1.5x bigger than them

Effects of bad relationship (-10 to -24)

-Nations will denounce you

-They will place divisions around your border

-They will rarely attack you

Effects of very bad relationship (-25 to -49)

-Nations will provoke you

-Nations will greatly denounce you

-Nations will probably attack you

-Nations will make their provinces inside your nation

Effects of worse relationship (-50 to -99)

-Nations will attack you

-Nations will denounce you again

-They will make propaganda against you

Effects of worst relationship (-100)

-They will never accept your peace offers

-They will make mass propaganda against you

RelationshipsEdit

No opinion

Sets relationship around 0

Requires: You to have made little to no actions to the recipient, including no historical relations

Historical relations

-15 to +15 Relationship

Requires: A reason in the country's backstory

Puny Istkanist

-5 Relationship

Requires: You to be an Istkanist nation and the other nation to have a different religion

Special: This debuff doesn't exist if other nation has "tolerant".

Puny Legionist

-5 Relationship

Requires: You to be a Legionist and the other nation to have a different religion

Special: This debuff doesn't exist if other nation has "tolerant".

Chauvinists

-5 Relationship

Requires: You to have the "Blind nationalism" trait while the other nation is your neighbour.

Reputable

+2 Relationship

Requires: You to have the "Reputable" trait

Oligrendian Pride!

+4 Relationship

Requires: You to have the "Oligrendian" trait and the other nation to have its capital in Oligrendia.

Bezeriathi Pride!

+4 Relationship

Requires: You to have the "Bezeriathi" trait and the other nation to have its capital in Bezeriath.

Mesokian Pride!

+4 Relationship

Requires: You to have the "Meoskian" trait and the other nation to have its capital in Mesokia.

Arephisan Pride!

+4 Relationship

Requires: You to have the "Arephisan" trait and the other nation to have its capital in Arephisa.

Culpenan Pride?

+4 Relationship

Requires: You to have the "Culpenan" trait and the other nation to have its capital in Culpena.

Good-worded

+1 Relationship

Requires: to organize a friendly speech to it

Allies

+15 Relationship

Requires: You to be in the same alliance as the recipient

Bad-worded

-2 Relationship

Requires: to organise a hate speech against it

Good Neighbor

+3 Relationship

Requires: Positive relationship with your neighbor

Great Neighbor

+5 Relationship

Requires: Positive relationship with all your neighbors

Bad Neighbor

-3 Relationship

Requires: Negative relationship with your neighbor

Awful Neighbor

-5 Relationship

Requires: Negative relatrions with all your neighbors

Same religion

+3 Relationship

Requires: Same religion

Good to my friend

+3 Relationship

Requires: to have +10 relationship with it's friend

Great to my friend

+5 Relationship

Requires: to have +25 relationship with it's friend

Generous

+3 Relationship

Requires: to donate 1.000 GC

Very Generous

+5 Relationship

Requires: to donate 10.000 GC

Mega Generous

+7 Relationship

Requires: to donate 100.000 GC

Wonderful!

+3 Relationship

Requires: to have a wonder

Broadcasting

+1 Relationship

Requires: a Satellite above it

Greedy for Satellites

-3 Relationship

Requires: You to have a global satellite and other nation to have useless satellites

Global builder

+2 Relationship

Requires: You to have global satelite.

OK tourism

+1-5 Relationship

Requires: 1-10 tourism points

Good tourism

+6-10 Relationship

Requires: 11-20 tourism points

Great tourism

+11-40 Relationship

Requires: 21-80 Relationship

Awesome tourism

+41-49 Relationship

Requires: 81-99 tourism points

Best tourism

+50 Relationship

Requires: 100 tourism points

Denounced

-10 Relationship

Requires: To be denounced by ther ally.

Greatly Denounced

-15 Relationship

Requires: To be greatly denounced by ther ally.

Special: Overwrites "Denounced"

We are independent!

-10 Relationship

Reuires: An enemy to create a province in your nation.

You're not independent!

-10 Relationship

Requires: You to create a province inside enemy nation.

You are evil!

-20 Relationship

Requires: An enemy to make propaganda about you in this nation.

You are the evilest!

-30 Relationship

Requires: An enemy to make mass propaganda about you in this nation.

Special: Overwrites "You are evil!"

Nosey

-5 Relationship

Requires: You to spy on another nation while having less than 41% war tension.

Special: Neighboring countries and enemies have -12 relationship instead.

Uncivilized

-5 Relationship

Requires: You not to have the "Civilized" perk while the other nation has it

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